Problem: Walmart wanted to reach college students moving onto college campuses in their latest Young Ones Brief. 

The insight: Gen-Z students want affordable essentials and self-expression
Solution: We developed an AR-powered "dorm builder" that gameified moving in. With the Room Builder, Walmart shifts from a corporate mass retailer to a source of building blocks to create your custom space.

And of course we had to start a contest to get more engagement and some earned media. . . 

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